![]() It also didn't feel particularly responsive, sometimes jumps didn't seem to come out even when I was confident I pressed jump, and with the traps doing as much damage as they did, it led to some incredibly frustrating deaths. Movement feels very stiff, with the King of Darkness both floaty and incredibly heavy all at once, which leads to awkward situations in some of the more precise platforming sections. While there are some interesting decisions here and there, it mostly feels messy, badly explained, and incredibly uninspired. However, in most cases, for a roguelike, its staying power comes from its actual gameplay loop. It's a very odd decision and just feels like a lack of care or effort. ![]() In game, he's a blond, relatively slim and clean-shaven man, yet in any conversation, he's an incredibly well-built, dark-haired and bearded man. However, this isn't even the most baffling thing about him: his conversation sprite doesn't match up with the in-game sprite. The King of Darkness is an incredibly bland protagonist, who is, as you'd expect, rude to everyone around him due to them being "beneath" him, and he never changes. If this sounds cliché, you'd be correct it never seemed to get deeper or more interesting from this point. ![]() The main character - the King of Darkness - is a defiled king cast down from his throne. The issues the game has really begin right at the start with the story and the characters, in that they aren't really given the depth or the attention they need to hook the player. Summum Aeterna is a hard game to talk about because it really seems to have the right ideas in many of the right places but doesn't really push any of them to their actual functional limits, leading to half-baked ideas. Reviews // 13th Sep 2023 - 3 months ago // By Jacob Sanderson Summum Aeterna Review ![]()
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